<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fjhdy02p:-5hrjdsmar5xg" version="1">
	<created_date>Aug 4, 2008</created_date>
	<modified_date>Nov 21, 2008 11:30 PM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Chelsie Krumroy</name>
		<age>47</age>
		<birthday>June 26</birthday>
		<eyes>Brown</eyes>
		<hair>Brown, Straight, Short</hair>
		<skin>Pale</skin>
		<handedness>Ambidextrous</handedness>
		<height units="in">78</height>
		<weight units="lbs">242.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
		<notes>Chelsie is a martial artist.  She needs no weapons.

She leads an oddish life-style, meditating daily due to her Discipline of Faith.  Her Vows are part of this.  She may be a vegetarian, but she loves to eat.

She retired after she got married and became a house-wife.  When her husband died in the line of duty (eaten by a monster) she had to get work to support her family (four children). Adventuring is the only work she ever had that payed well, so she's at it again. Her younger brother takes care of her children when she's away.

Karen calls her "Krummy." She hates this nick-name, but Gwen is picking up on it, too.

In combat, Chelsie is quite dangerous.  She always attempts to end a fight in the quickest, most lethal way possible.  She normally attempts to use Pressure Points and/or Pressure Secrets in combination with an attack to the face, neck or groin, usually going for whatever location is least armored.

She is equally at ease punching and kicking.  Usually, she punches with one hand and kicks with one leg, in order to get the extra point of damage a kick inflicts.</notes>
	</profile>
	<HP>3</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>11</ST>
	<DX>14</DX>
	<IQ>13</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Ambidexterity</name>
				<type>Physical</type>
				<base_points>5</base_points>
				<reference>B39</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Extra Attack</name>
				<type>Physical</type>
				<levels>1</levels>
				<points_per_level>25</points_per_level>
				<modifier version="1" enabled="no">
					<name>Multi-Strike</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Single Skill</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P49</reference>
					<notes>@Skill@</notes>
				</modifier>
				<modifier version="1">
					<name>Pact</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
					<notes>Discipline of Faith, Vows</notes>
				</modifier>
				<reference>B53</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>High Pain Threshold</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<modifier version="1">
					<name>Pact</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
					<notes>Discipline of Faith, Vows</notes>
				</modifier>
				<reference>B59</reference>
				<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Striking ST</name>
				<type>Physical, Exotic</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>No Fine Manipulators</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Size</name>
					<cost type="percentage">-10</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Super Effort</name>
					<cost type="percentage">400</cost>
					<affects>total</affects>
					<reference>Sup24</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One Attack Only</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>P79</reference>
					<notes>@Attack@</notes>
				</modifier>
				<modifier version="1">
					<name>Pact</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
					<notes>Discipline of Faith, Vows</notes>
				</modifier>
				<reference>B88</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute limitation="striking_only">st</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Trained by a Master</name>
				<type>Mental</type>
				<base_points>30</base_points>
				<modifier version="1">
					<name>Pact</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
					<notes>Discipline of Faith, Vows</notes>
				</modifier>
				<reference>B93</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bloodlust</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dependant (Four Kids)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>75% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>25% of your starting points</notes>
				</modifier>
				<modifier version="1">
					<name>Point total</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>0 or fewer points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1">
					<name>Group</name>
					<cost type="multiplier">2</cost>
					<reference>B131</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Acquaintance</name>
					<cost type="multiplier">0.5</cost>
					<reference>B131</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Friend</name>
					<cost type="multiplier">1</cost>
					<reference>B131</reference>
				</modifier>
				<modifier version="1">
					<name>Loved one</name>
					<cost type="multiplier">2</cost>
					<reference>B131</reference>
				</modifier>
				<reference>B131</reference>
				<notes>Elsa, Deryn, Gilbert, Audrey</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Disciplines of Faith (Mysticism)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B132</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Gluttony</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>15</cr>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Overconfidence</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>9</cr>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Selfless</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>9</cr>
				<reference>B153</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Adventuring Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (Never Wear Armor)</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (Never Use Weapons)</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (Vegetarian)</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Iron Hands</name>
				<type>Physical, Exotic</type>
				<base_points>5</base_points>
				<modifier version="1">
					<name>Tough Skin</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Partial DR (Hands)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<reference>MA50</reference>
				<notes>DR 1</notes>
				<categories>
					<category>Advantage</category>
					<category>Cinematic</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>1</amount>
				</dr_bonus>
			</advantage>
			<advantage version="2">
				<name>Clinch (Karate)</name>
				<type>Physical</type>
				<base_points>1</base_points>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Congenial</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dislikes Nick Names</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Intolerance (Goblins)</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Scope: Common</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Occassional</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1">
					<name>Scope: Rare</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Anyone unlike you</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<reference>B140</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Athletic</name>
			<skill version="2">
				<name>Acrobatics</name>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B174</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Breath Control</name>
				<difficulty>HT/H</difficulty>
				<points>2</points>
				<reference>B182</reference>
				<categories>
					<category>Athletic</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Flying Leap</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B196</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="starts with">weapon master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">trained by a master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
					<skill_prereq has="yes">
						<name compare="is">power blow</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">jumping</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Hiking</name>
				<difficulty>HT/A</difficulty>
				<points>1</points>
				<reference>B200</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Jumping</name>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B203</reference>
				<categories>
					<category>Athletic</category>
				</categories>
			</skill>
			<technique version="2" limit="0">
				<name>Scaling</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>B233</reference>
				<default>
					<type>Skill</type>
					<name>Climbing</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Swimming</name>
				<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
				<difficulty>HT/E</difficulty>
				<points>1</points>
				<reference>B224</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Kyokushin</name>
			<technique version="2" limit="0">
				<name>Aggressive Parry</name>
				<difficulty>A</difficulty>
				<points>1</points>
				<reference>MA65</reference>
				<default>
					<type>Parry</type>
					<name>Karate</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Axe Kick</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>MA67</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-4</modifier>
				</default>
			</technique>
			<technique version="2" limit="0">
				<name>Back Kick</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>B230, MA67</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Karate</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<skill version="2">
				<name>Combat Sport</name>
				<specialization>Karate</specialization>
				<difficulty>DX/H</difficulty>
				<points>0</points>
				<reference>B184</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Combat Art</name>
					<specialization>Karate</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Elbow Strike</name>
				<difficulty>A</difficulty>
				<points>0</points>
				<reference>B230, MA71</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Karate</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Exotic Hand Strike</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>MA71</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Karate</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Hammer Fist</name>
				<difficulty>A</difficulty>
				<points>1</points>
				<reference>MA73</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Karate</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Head Butt</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<melee_weapon>
					<damage>thr-1</damage>
					<usage>Head Butt</usage>
					<reach>C</reach>
					<parry>no</parry>
					<block>no</block>
					<default>
						<type>Skill</type>
						<name>Head Butt</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Karate</name>
						<modifier>-1</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>-1</modifier>
					</default>
				</melee_weapon>
				<reference>MA74</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Jump Kick</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>B231, MA75</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Karate</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/H</difficulty>
				<points>12</points>
				<reference>B203</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">0</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<technique version="2" limit="0">
				<name>Kicking</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>B231, MA75</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Knee Strike</name>
				<difficulty>A</difficulty>
				<points>1</points>
				<reference>B232</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>Dojo</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Games</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Spinning Kick</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>MA79</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Stamp Kick</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>MA80</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Kyokushin (Cinematic)</name>
			<skill version="2">
				<name>Breaking Blow</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B182</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Immovable Stance</name>
				<difficulty>DX/H</difficulty>
				<points>1</points>
				<reference>B201</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Kiai</name>
				<difficulty>HT/H</difficulty>
				<points>4</points>
				<reference>B203</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<technique version="2" limit="0">
				<name>Lethal Kick</name>
				<difficulty>A</difficulty>
				<points>0</points>
				<reference>MA85</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Lethal Strike</name>
				<difficulty>A</difficulty>
				<points>0</points>
				<reference>MA85</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Mental Strength</name>
				<difficulty>Will/E</difficulty>
				<points>1</points>
				<reference>B209</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Power Blow</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Pressure Points</name>
				<difficulty>IQ/H</difficulty>
				<points>16</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Pressure Secrets</name>
				<difficulty>IQ/VH</difficulty>
				<points>12</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">pressure points</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">16</level>
					</skill_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<technique version="2" limit="0">
				<name>Pressure-Point Strike</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA87</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">Pressure Secrets</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Pressure Points</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Cooking</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B185</reference>
				<categories>
					<category>Everyman</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Housekeeping</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Esoteric Medicine</name>
				<difficulty>Per/H</difficulty>
				<points>2</points>
				<reference>B192</reference>
				<categories>
					<category>Esoteric</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Naturalist</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Animal</category>
					<category>Natural Science</category>
					<category>Outdoor/Exploration</category>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Sewing</name>
				<tech_level>4</tech_level>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Craft</category>
					<category>Everyman</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Land</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Survival</name>
				<specialization>Woodlands</specialization>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Desert</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Island/Beach</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Plains</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tactics</name>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B224</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tracking</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment version="2" state="carried">
			<quantity>1</quantity>
			<description>Heavy Cloak</description>
			<tech_level>1</tech_level>
			<legality_class>-</legality_class>
			<value>50</value>
			<weight units="lbs">5.0</weight>
			<reference>B287</reference>
			<melee_weapon>
				<damage>-</damage>
				<strength>-</strength>
				<reach>-</reach>
				<parry>No</parry>
				<block>+0</block>
				<default>
					<type>Block</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<ranged_weapon>
				<damage>Special</damage>
				<strength>8</strength>
				<usage>Thrown</usage>
				<accuracy>+1</accuracy>
				<range>2</range>
				<rate_of_fire>1</rate_of_fire>
				<shots>T(1)</shots>
				<bulk>-6</bulk>
				<default>
					<type>Skill</type>
					<name>Cloak</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Net</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shield</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</ranged_weapon>
			<categories>
				<category>Clothing</category>
			</categories>
			<attribute_bonus>
				<attribute>dodge</attribute>
				<amount>2</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>parry</attribute>
				<amount>2</amount>
			</attribute_bonus>
			<attribute_bonus>
				<attribute>block</attribute>
				<amount>2</amount>
			</attribute_bonus>
		</equipment>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Leather Shoes</description>
			<tech_level>2</tech_level>
			<legality_class>-</legality_class>
			<value>25</value>
			<weight units="lbs">1.0</weight>
		</equipment>
	</equipment_list>
	<print_settings printer="PSC_1400_series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
